<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Projects on</title><link>https://roberthall.pro/projects/</link><description>Recent content in Projects on</description><generator>Hugo</generator><language>en</language><atom:link href="https://roberthall.pro/projects/index.xml" rel="self" type="application/rss+xml"/><item><title>Serpentine Currents</title><link>https://roberthall.pro/projects/serpentine-currents/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://roberthall.pro/projects/serpentine-currents/</guid><description>&lt;p&gt;I had the honor to work on &amp;lsquo;Serpentine Currents – Fragments of a Changing Future&amp;rsquo;, a Somerset House courtyard installation by artist Dana-Fiona Armour.
Working with Art and Assembly, who constructed the sculptures, I specified, imported and programmed the LED mesh which illuminates the resin sculptures. The LED Mesh is effectively a video screen, so I programmed the waves in Touch Designer using provided ocean temperature and salinity data. I created a system which loops over the dataset and feeds the values into a GLSL Shader which renders the waves. This approach allowed us to fine-tune the ranges of brightness, colour and pulse speed on the fly before finialising them into a video file which is played from a media player for better reliability.&lt;/p&gt;</description></item><item><title>Breaking News</title><link>https://roberthall.pro/projects/breaking-news/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://roberthall.pro/projects/breaking-news/</guid><description>&lt;p&gt;Breaking News is a small news studio installed in the gallery, but when the teleprompter rolls, the stories are not those which are actually happening. Rather than a traditional newsgathering operation, the studio relies on AI halucinations, imagining what stories might be taking place in the outside world. An automated system allows the LLM to halucinate stories, scripts, images and videos which are automatically edited into packages and played out as part of the broadcast. Elsewhere in the gallery, a small TV in a living room displays the broadcast.&lt;/p&gt;</description></item><item><title>Immersive Lab Upgrade</title><link>https://roberthall.pro/projects/immersive-lab-upgrade/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://roberthall.pro/projects/immersive-lab-upgrade/</guid><description>&lt;p&gt;Upgrade of Video/Audio/Lighting/Network in the space to modern and flexible IP based systems. Lab users can control all 5 projectors, 14 audio channels and 16 varied lighting fixtures from one connection to their laptop.&lt;/p&gt;
&lt;p&gt;Featuring:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Dante Audio&lt;/li&gt;
&lt;li&gt;NDI Audio&lt;/li&gt;
&lt;li&gt;Ubiquiti 10Gb Networking&lt;/li&gt;
&lt;li&gt;Blackmagic ATEM Constellation Switching&lt;/li&gt;
&lt;li&gt;TouchDesigner Video Server&lt;/li&gt;
&lt;li&gt;Unreal Engine nDisplay Virtual Production&lt;/li&gt;
&lt;li&gt;Avolites Titan Lighting Console&lt;/li&gt;
&lt;li&gt;Bitfocus Companion Automation&lt;/li&gt;
&lt;/ul&gt;</description></item><item><title>PCB Design</title><link>https://roberthall.pro/projects/pcb-design/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://roberthall.pro/projects/pcb-design/</guid><description>&lt;p&gt;Tidal Frequencies translates live oceanographic data from NOAA monitoring buoys into a continuously evolving audiovisual composition. Wave height, period, water temperature, and current direction are mapped to synthesis parameters, creating a sonic portrait of the ocean that shifts with the real tides.&lt;/p&gt;
&lt;p&gt;Commissioned for a science communication event at the National Maritime Museum, the piece runs as a floor-projected WebGL visualisation paired with a quadraphonic sound system built in SuperCollider. Data is pulled every six minutes from the NOAA API and interpolated smoothly to avoid audible jumps.&lt;/p&gt;</description></item><item><title>Bubble Dreams</title><link>https://roberthall.pro/projects/bubble-dreams/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://roberthall.pro/projects/bubble-dreams/</guid><description>&lt;p&gt;Programming and technical assistance during installation of &amp;lsquo;Bubble Dreams&amp;rsquo; an interactive artwork by Carolyn Defrin and Paul Burgess. The artwork was comissioned by Dulwich Picture Gallery and features elements from the gallery&amp;rsquo;s works in the design.&lt;/p&gt;</description></item><item><title>Dancing Into The Metaverse</title><link>https://roberthall.pro/projects/dancing-into-the-metaverse/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://roberthall.pro/projects/dancing-into-the-metaverse/</guid><description>&lt;p&gt;Live-Stream Production for the outcome of a research project using mo-cap streaming technology to link dancers in New York and London. I produced the live-stream as well as managing the switching of the screens in the room using NDI IP Video technology.&lt;/p&gt;</description></item><item><title>Emotional Emergency Kit (EEK)</title><link>https://roberthall.pro/projects/emotional-emergency-kit/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://roberthall.pro/projects/emotional-emergency-kit/</guid><description>&lt;p&gt;A piece by Jesse Wolpert and Theo Papatheodorou, EEK is a toolkit to help students manage emotions by selecting an emotion and then using the tools to amplify it or dampen it.
I prototyped and then constructed the physically interactive elements for this installation. They connect to a custom PCB with connectors for each element, so they can be removed for maintenance if necessary.&lt;/p&gt;</description></item><item><title>Workplace Anxiety</title><link>https://roberthall.pro/projects/workplace-anxiety/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://roberthall.pro/projects/workplace-anxiety/</guid><description>&lt;p&gt;Workplace Anxiety imagines AI tools in the workplace as small machines which form their own networks and communities. They chat innocuously between eachother when they are alone, but if someone comes to close, they stop talking and turn to stare at the new arrival, following you as you move around or move away. Once you leave them, they resume their conversation.&lt;/p&gt;</description></item><item><title>Electric Dreams</title><link>https://roberthall.pro/projects/electric-dreams/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://roberthall.pro/projects/electric-dreams/</guid><description>&lt;p&gt;Electric Dreams was an online symposium. I coorinated with the contributors located around the world to produce a professional live stream inkeeping with the brand identity of the symposium.&lt;/p&gt;</description></item><item><title>Misplaced Trust</title><link>https://roberthall.pro/projects/misplaced-trust/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://roberthall.pro/projects/misplaced-trust/</guid><description>&lt;p&gt;Reacting to the microtargeting systems used by Cambridge Analtica and others, Misplaced Trust attempts to target you as a voter based on your reaction to various social media posts. You enter the booth, begin to react to posts as you would on any social media platform. After enough reactions for the system to place you on the political compass, the system targets you, in this case not with an add, but with a loud blast of air.&lt;/p&gt;</description></item></channel></rss>